z.glNav_quad
designed by Zachary Seldess
www.zacharyseldess.com
MOVEMENT:
Use the mouse/trackpad to control your lookat point.
Use the keyboard to move the camera
Change the camera speed, regular and zoom lens_angle, camera coordinates, and lookat coordinates via the 1st inlet.
PLEASE SEE THE EXAMPLE PATCH FOR MORE INSTRUCTIONS ON MESSAGE FORMAT AND OTHER CRUCIAL DETAILS.
This version of the patch (z.glNav_quad) is a surround video flight simulator. Viewports into the 3D space are positioned as follows from left to right: front view, right view, back view, left view
'w' moves camera forward in reference to where you are looking
's' moves camera backward in reference to where you are looking
'a' moves camera left in reference to where you are looking
'd' moves camera right in reference to where you are looking
COMBINE THE ABOVE KEYS FOR DIAGONAL MOVEMENT
OTHER CONTROLS:
'k' toggles navigation mode on/off (off by default)
-movement, zooming, can only be changed while navigation mode is on
'z' zooms the camera view in