z.wii.glNav1
designed by Zachary Seldess
www.zacharyseldess.com
This version of the patch (z.wii.glNav1) is a walking simulator controlled via the Wii remote or the Wii remote with Wii Wheel.
You'll need to open z.wiiremote.pat to sync Wii and send data to z.wii.glNav1.pat.
Masayuki Akamatsu's aka.wiiremote external is required - you can find it @ http://www.iamas.ac.jp/~aka/max/
In this version of the patch (z.wii.glNav1), moving forward/backward/left/right = moving parallel to the x-z plane. You can look up or down while moving forward/backward/left/right, but this will not affect your movement on the y axis. Moving up/down = moving along the y axis. You can look around as you move up/down, but this will not affect your movement along the x and z axes. I find this to be the more convenient way to navigate and view gl space.
MESSAGES:
-xzspeed $1 ---> sets speed along the x-z plane
-yspeed $1 ---> sets speed along the y axis
(speeds defaults to 1 world unit / second)
-rotate_speed $1 ---> sets left/right speed of rotation in the range of 0. to 1.( 0=slow, 1=fast - default 0.2)
-camera $1 $2 $3 ---> set camera (list: camera x y z - default 0. 0. 2.)
-easing $1 ---> sets easing value (0=no easing, 100=lots of easing - default 30.)
-lens_angle1 $1 ---> sets normal lens_angle (default 45.)
-lens_angle2 $1 ---> sets zoom lens_angle (default 10.)
-mode $1 ---> sets wii mode (default -> mode 1 = normal Wii remote / mode 2 = Wii remote with Wii Wheel)
-roll $1 ---> 0/1 turns roll on/off (default 0)
-roll_strength $1 ---> sets strength of roll as you turn (0.=minimum roll, 1.=maximum roll - default 1.)
MOVEMENT CONTROLS:
Tilt the Wii left/right/up/down to look around and steer your movement
Use the Wii's 'd-pad' to move forward/backward/left/right (combine the arrows for diagonal movement)
Use the Wii's + and - buttons to move vertically up and down
OTHER CONTROLS:
'HOME' button toggles navigation mode on/off (off by default)
-movement, zooming, bullseye and coordinate display can only be changed while navigation mode is on
'2' button toggles bullseye on/off (off by default)
'1' button toggles camera coordinates on/off in the jitter window (off by default)
'B' button zooms the camera view in