z.glNav2b
designed by Zachary Seldess
www.zacharyseldess.com
MOVEMENT:
Click and drag in the Jitter window to look around
Use the keyboard to move the camera
MESSAGES:
-enable $1 ---> enables translation and rotation of camera (default - enable 0)
-speed $1 ---> sets speed along the x-z plane (default 1 world unit / second)
-rot_speed $1 ---> sets the speed of camera rotation when you click and drag in the Jitter window
-camera $1 $2 $3 ---> set camera (list: camera x y z - default 0. 0. 2.)
-lookat $1 $2 $3 ---> set lookat point (list: lookat x y z - default 0. 0. 0.)
-easing $1 ---> sets easing value (default 10.)
-lens_angle1 $1 ---> sets normal lens_angle (default 45.)
-lens_angle2 $1 ---> sets zoom lens_angle (default 10.)
-forward $1 ---> turn keyboard control on/off for forward movement (default 1)
-backward $1 ---> turn keyboard control on/off for backward movement (default 1)
-left $1 ---> turn keyboard control on/off for left movement (default 1)
-right $1 ---> turn keyboard control on/off for right movement (default 1)
This version of the patch (z.glNav2b) is similar to a true flight simulator.
'w' moves camera forward in reference to where you are looking
's' moves camera backward in reference to where you are looking
'a' moves camera left in reference to where you are looking
'd' moves camera right in reference to where you are looking
COMBINE THE ABOVE KEYS FOR DIAGONAL MOVEMENT
OTHER CONTROLS:
-movement, zooming, bullseye and coordinate display can only be changed while navigation mode is on
'b' toggles bullseye on/off (off by default)
'c' toggles camera coordinates on/off in the jitter window (off by default)
'z' zooms the camera view in