abstractions let you easily navigate 3D space in your openGL jitter
patches using typical 3D game-like keyboard and mouse control (or the
Wii remote). Readme files and example patches included for each
In this version of the patch (z.glNav1), moving
forward/backward/left/right = moving parallel to the x-z plane. Moving
up/down = moving along the y axis. You can look up or down while
"walking", but this will not affect your movement on the y axis. You
can look around as you move up/down, but this will not affect your
movement along the x and z axes. The camera and lookat behavior can be
seen as, perhaps, similar to a helicopter - with or without roll.
z.glNav1b (walkingSim v2):
This is the same as z.glNav1, except camera rotation is achieved by clicking and dragging in the Jitter window.
This version of the patch is a true flight simulator (i.e. with camera
and lookat behavior similar to a plane - with or without roll).
Forward/backward is in reference to wherever you are currently looking.
z.glNav2b (flyingSim v2):
This is the same as z.glNav2, except camera rotation is achieved by clicking and dragging in the Jitter window.
This is a surround-video port of z.glNav2 (without roll). This version
renders four viewports into the same GL space as you fly around -
providing 360-degree viewing. The viewports are (from left to right as
displayed on screen): frontview, rightview, backview, leftview
The following abstractions all require Masayuki Akamatsu's aka.wiiremote external
(which you can find @ http://www.iamas.ac.jp/~aka/max/ )
same as z.glNav1, but controlled via Wii remote or Wii remote with Wii Wheel.
same as z.glNav2, but controlled via Wii remote or Wii remote with Wii Wheel.
same as z.glNav_quad, but controlled via Wii remote or Wii remote with Wii Wheel.